GameMash
by andrewnakas
Eight game mechanics in one procedural city, toggled live in any combination: skate, platform, shoot, swing, build and more. Clean-room.
- Browser game
- Linux untested
About
GameMash puts eight game mechanics in one procedural city and lets you switch any combination on or off live, with momentum carried across every switch: skateboarding, 3D platforming, a military shooter, web-swinging, portals, bullet time, an open-world crime game and a voxel sandbox. Combos score bonuses such as KICKFLIP KILL and AERIAL JACK.
Every mechanic is an original, clean-room implementation written from observed behaviour and published values; no decompiled code, game data or original assets are used. Built in Rust with Bevy, running in the browser (WebGL2). It is also the engine behind the aigamemashups.com tribute games (Block City, Blockrealm, Hollow Warden, Night Swing, Kickflip Ops).
Screening
Flagged for a closer look, then approved by a reviewer
Needs review: github error: GitHub rate limited / no GITHUB_TOKEN set: provenance not checked
Last scanned 16 Oct 2026, 20:34 UTC. Rescanned weekly and on every new upstream version. What the checks are
Version history
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2026.10.088 Oct 2026, latest
Flagged for a closer look, then approved by a reviewer, scanned 16 Oct 2026.